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	<title>HCoder.org &#187; internet</title>
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		<title>Book summary: Cognitive Surplus (III)</title>
		<link>http://hcoder.org/2011/05/11/book-summary-cognitive-surplus-iii/</link>
		<comments>http://hcoder.org/2011/05/11/book-summary-cognitive-surplus-iii/#comments</comments>
		<pubDate>Wed, 11 May 2011 21:36:51 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Book summaries]]></category>
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		<guid isPermaLink="false">http://hcoder.org/?p=953</guid>
		<description><![CDATA[This is the last part of my summary of &#8220;Cognitive Surplus&#8220;, by Clay Shirky. It will cover the last chapter, &#8220;Looking for the Mouse&#8221;. You can read parts one and two in this blog. Looking for the mouse Transforming free time into cognitive surplus is not just about social tools. We need motive and opportunity, [...]]]></description>
			<content:encoded><![CDATA[<p>This is the last part of my summary of &#8220;<a href="http://en.wikipedia.org/wiki/Cognitive_Surplus">Cognitive Surplus</a>&#8220;, by <a href="http://en.wikipedia.org/wiki/Clay_Shirky">Clay Shirky</a>. It will cover the last chapter, &#8220;Looking for the Mouse&#8221;. You can read parts <a href="http://hcoder.org/2011/05/09/book-summary-cognitive-surplus-i/">one</a> and <a href="http://hcoder.org/2011/05/10/book-summary-cognitive-surplus-ii/">two</a> in this blog.</p>
<h2>Looking for the mouse</h2>
<p>Transforming free time into cognitive surplus is not just about social tools. We need motive and opportunity, too. The open question is what benefits will emerge from our ability to form this time into cognitive surplus. At the lolcats end, experimentation won&#8217;t stop, but we can&#8217;t count on new kinds of socially beneficial activities just happening. Creating a participatory culture with wider benefits for society is harder than sharing amusing photos.</p>
<p>While it&#8217;s tempting to imagine a broad conversation about what we should do as a society with the possibilities and virtues of participation, society doesn&#8217;t work like that. The essential source of value right now is coming less from a master strategy and move from broad experimentation, that&#8217;s why we need to improve the ability of small groups to try radical things. We&#8217;re still disoriented by having two billion new participants in a media previously operated by a small group of professionals (this is the paradox of revolution: the bigger the opportunity, the less anyone can extrapolate the future from the present).</p>
<p>Lessons for social software (in three categories):</p>
<ul>
<li>Creating new opportunities: Start small (it&#8217;s harder to imagine how a service will be useful when it doesn&#8217;t have many users; but if they only work when large, they&#8217;ll probably never grow); Ask &#8220;Why?&#8221; (different people have different motivations, not necessarily close to that of the designers; take into account); Behaviour follows opportunity (if you want different behaviour, you have to provide different opportunities); Default to social (not opt-in; Delicious vs. Backflip story on p.196).</li>
<li>Dealing with early growth: A hundred users are harder than a dozen and harder than a thousand (there&#8217;s a medium size that doesn&#8217;t have the advantages of intimacy <em>or</em> of big communities); People differ. More people differ more (when given a narrow range, people converge; but when anyone can create media, the array of interests goes full crazy; in participatory systems, &#8220;average&#8221; is an almost useless concept; people running the service can&#8217;t insist on participation being equal or universal; long tail of participation); Intimacy doesn&#8217;t scale (but you can cluster participants into smaller groups, like Yahoo! mailing lists); Support a supportive culture (&#8220;quiet car&#8221; behaviour, p.202).</li>
<li>Adapting to users&#8217; surprises: The faster you learn, the sooner you&#8217;ll be able to adapt; Success causes more problems that failure (success brings people, not always with realistic expectations or good will; trying to prepare in advance works very poorly in real life; &#8220;if you want to solve hard problems, have hard problems&#8221;); Clarity is violence (groups tolerate governance only after enough value is generated to make the burden worthwhile; since it builds over time, rules have to <em>follow</em>, not lead); Try anything. Try everything (the single greatest predictor of how much value we get of our cognitive surplus is how much we allow and encourage to experiment, because the only group that can try everything is everybody).</li>
</ul>
<p>And that&#8217;s it. I hope you enjoyed it :-)</p>
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		<title>Book summary: Cognitive Surplus (II)</title>
		<link>http://hcoder.org/2011/05/10/book-summary-cognitive-surplus-ii/</link>
		<comments>http://hcoder.org/2011/05/10/book-summary-cognitive-surplus-ii/#comments</comments>
		<pubDate>Tue, 10 May 2011 22:24:53 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
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		<guid isPermaLink="false">http://hcoder.org/?p=938</guid>
		<description><![CDATA[This is the second part of my summary of &#8220;Cognitive Surplus&#8220;, by Clay Shirky. It will cover chapters &#8220;Culture&#8221; and &#8220;Personal, Communal, Public, Civic&#8221;. EDIT: You can read parts one and three in this blog. Culture Day care fines story on p.131. Knowledge is the most combinable thing we have, but taking advantage of it [...]]]></description>
			<content:encoded><![CDATA[<p>This is the second part of my summary of &#8220;<a href="http://en.wikipedia.org/wiki/Cognitive_Surplus">Cognitive Surplus</a>&#8220;, by <a href="http://en.wikipedia.org/wiki/Clay_Shirky">Clay Shirky</a>. It will cover chapters &#8220;Culture&#8221; and &#8220;Personal, Communal, Public, Civic&#8221;. <strong>EDIT:</strong> You can read parts <a href="http://hcoder.org/2011/05/09/book-summary-cognitive-surplus-i/">one</a> and <a href="http://hcoder.org/2011/05/11/book-summary-cognitive-surplus-iii/">three</a> in this blog.</p>
<h2>Culture</h2>
<p>Day care fines story on p.131. Knowledge is the most combinable thing we have, but taking advantage of it requires special conditions (&#8220;The Economics of Knowledge&#8221; by Dominique Foray): (1) size of the community, (2) cost of sharing knowledge, (3) clarity of knowledge shared (also for people outside the group) and (4) culture (ie. community&#8217;s set of shared assumptions about its work and member relations with one another).</p>
<p>Society is shaped as much by inconvenience as by capability. When things that used to be inconvenient stop being so, things change. Some inconvenience-managing professions, like restaurant critics, stop being so useful or change their role when it&#8217;s easy to access dozens of opinions of people who have eaten there. A common objection to the spread of shared knowledge is that we need professional skill (&#8220;you don&#8217;t want a brain surgery from someone that learned it from Wikipedia&#8221;). Two weaknesses of this thought: (1) you don&#8217;t want a brain surgery from someone that learned in Encyclopaedia Britannica either, and (2) it suggests you should always choose professional over amateur, which nobody does (even people using that argument).</p>
<h2>Personal, Communal, Public, Civic</h2>
<p>We come from an era in which sharing was thought to be inherently (not accidentally) limited to small groups. Big change in social production is not utopia: throwing off old constraints won&#8217;t leave us <em>without</em> constraints, just with new ones. For most groups, the primary threat is internal: the risk of falling into emotionally satisfying but ineffective behaviour (p.163-164).</p>
<p>Increased communication and contact with others isn&#8217;t risk-free, and new opportunity requires ways to manage risk (couch surfing vs. &#8220;Brides on Tour&#8221; story, p.166-168).</p>
<p>Our new freedom to act in concert and in public is good at a personal level, but also others. Sharing has a spectrum, with four interesting points:</p>
<ol>
<li>Personal. Hobbyists, think <a href="http://icanhascheezburger.com/">icanhascheezburger</a>. Between uncoordinated individuals.</li>
<li>Communal. Inside a group of collaborators (eg. <a href="http://www.meetup.com/">meetup</a> group for post-partum depression).</li>
<li>Public. People actively creating a public resource (e.g. the <a href="http://apache.org/">Apache</a> project).</li>
<li>Civic. Groups actively trying to change society, like <a href="http://en.wikipedia.org/wiki/Pink_Chaddi_Campaign">Pink Chaddi</a>.</li>
</ol>
<p>This doesn&#8217;t mean we shouldn&#8217;t have lolcats of fan-fiction: it&#8217;s that the latter groups are harder to create and maintain (&#8220;what you want&#8221; vs. &#8220;what you need&#8221;), and they benefit society more.</p>
<p>No fixed set of rules for governing groups that create social value (eBay cheater story, p.177-178), but two universals: a group must defend itself against <em>external</em> and <em>internal</em> threats. The former are more attention-getting, but the latter are more serious in keeping a group of volunteers committed and focused. Understanding how to create/maintain a group like this is one of the great challenges of our era.</p>
<p>And that was it for the second part. The next part will cover the last chapter, &#8220;Looking for the Mouse&#8221;.</p>
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		<title>Book summary: Cognitive Surplus (I)</title>
		<link>http://hcoder.org/2011/05/09/book-summary-cognitive-surplus-i/</link>
		<comments>http://hcoder.org/2011/05/09/book-summary-cognitive-surplus-i/#comments</comments>
		<pubDate>Mon, 09 May 2011 22:44:44 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
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		<guid isPermaLink="false">http://hcoder.org/?p=920</guid>
		<description><![CDATA[This is the first part of my summary of &#8220;Cognitive Surplus&#8220;, by Clay Shirky. It will cover chapters &#8220;Gin, TV and Cognitive Surplus&#8221;, &#8220;Means&#8221;, &#8220;Motive&#8221; and &#8220;Opportunity&#8221;. EDIT: You can read parts two and three in this blog. 1. Gin, TV and Cognitive Surplus The Gin craze in early 1700 in England didn&#8217;t stop because of [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first part of my summary of &#8220;<a href="http://en.wikipedia.org/wiki/Cognitive_Surplus">Cognitive Surplus</a>&#8220;, by <a href="http://en.wikipedia.org/wiki/Clay_Shirky">Clay Shirky</a>. It will cover chapters &#8220;Gin, TV and Cognitive Surplus&#8221;, &#8220;Means&#8221;, &#8220;Motive&#8221; and &#8220;Opportunity&#8221;. <strong>EDIT:</strong> You can read parts <a href="http://hcoder.org/2011/05/10/book-summary-cognitive-surplus-ii/">two</a> and <a href="http://hcoder.org/2011/05/11/book-summary-cognitive-surplus-iii/">three</a> in this blog.</p>
<h2>1. Gin, TV and Cognitive Surplus</h2>
<p>The <a href="http://en.wikipedia.org/wiki/Gin_Craze">Gin craze</a> in early 1700 in England didn&#8217;t stop because of laws. It was treated as the problem to be solved, but was the reaction to the problem (dramatic social change and inability to adapt). Since World War II, increases in GDP and others have forced the industrialised world to deal with free time on a <em>national</em> scale. We didn&#8217;t watch good or bad TV: the decision to watch it often preceded any concern about <em>what</em> was being shown. TV became the gin. We have known the effects of TV on happiness for long, but it kept growing because it was the <em>reaction</em> to the problem (free time).</p>
<p>Wikipedia is roughly 100 million hours of human thought. <em>Americans</em> watch roughly 200 billion hours of TV a year: that&#8217;s 2000 Wikipedias <em>annually</em>. Something that makes today remarkable is that we can treat free time as a general social asset that can be harnessed for large, communally created projects. Society never knows what to do with a surplus at first (hence &#8220;surplus&#8221;). Passive participation is easier&#8230; but things are changing (less TV watched, not pure consumers anymore). Some TV executives think that youngsters behaviour will change when they grow up and they will want to just sit in front of the TV (&#8220;milkshake mistake&#8221;, p. 13).</p>
<p>Lessons learned from the Ushahidi service (p.15): People want to do something to make the world a better place. They will help if invited. Access to cheap, flexible tools removes many of the barriers for trying new things. No need for fancy computers to harness cognitive surplus, phones are enough. One you have figured out how to harness, other can replicate your technique.</p>
<p>For the first time in history, being part of a globally interconnected group is the normal case for most citizens.</p>
<h2>2. Means</h2>
<p>Story of Korean boy band fan activists, p.32. The old view of online as a separate space was an accident of history. Back when the online population was tiny, most people you knew in your daily life were not part of it.</p>
<p>Edgar Allan Poe quote, p.47 (summary: &#8220;multiplication of books is evil&#8221;). Correct, but freedom has compensating values, like increase of experimentation. It&#8217;s not choosing between trash or classics (p.50), we get both. And we can&#8217;t get new classics without experimenting.</p>
<p>We have to rethink the basic concept of media: it&#8217;s society&#8217;s connective tissue. It&#8217;s how you know about anything more than 10 yards away. It <em>used</em> to be separated into public media and personal media (letters, phone calls). People surprised at new behaviour assume behaviour is a stable category, but it isn&#8217;t: human motivations change little, but opportunity can change a lot.</p>
<h2>3. Motive</h2>
<p>Story about Grobanites for Charity on p.67-68. The important question is not &#8220;where did they find the time?&#8221;, it&#8217;s &#8220;why create a separate entity for themselves?&#8221;. They didn&#8217;t take any money for expenses (see p.75)! Reference to experiment when people are less interested in a task after being paid for it, p.71.</p>
<p>There are two intrinsic personal motivations: be autonomous and desire to be competent. Social motivations: connectedness/membership and sharing/generosity. Benkler and Nissenbaum (p.78) conclude that social motivations reinforce personal ones.</p>
<p>When coordinating group action was hard, most amateur groups stayed small and informal. With today&#8217;s tools, we see a new hybrid: large, public, amateur groups. Globalisation isn&#8217;t necessarily about <em>size</em>, but about <em>scope</em>: you can have a tiny global organisation. Amateurs generally use public access not to reach the broadest possible audience, but people like themselves. If you give people a way to act on their desire for autonomy, competence, or generosity and sharing, they might take you up for it. Only pretending might make people want to revolt (Angry Drunken Dwarf story, p.94).</p>
<h2>4. Opportunity</h2>
<p>Story of experiment rejecting unfair splits (p.106-108). People derive pleasure from punishing wrongdoing, but doesn&#8217;t happen against computers.</p>
<p>Generations do differ, but less because people differ than because opportunities do.</p>
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		<title>The Myths of Innovation</title>
		<link>http://hcoder.org/2008/12/17/the-myths-of-innovation/</link>
		<comments>http://hcoder.org/2008/12/17/the-myths-of-innovation/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 20:27:00 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[assurance]]></category>
		<category><![CDATA[berkun]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[explorer]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[myths]]></category>
		<category><![CDATA[qa]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[scott]]></category>

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		<description><![CDATA[That&#8217;s the title of a really good book by Scott Berkun, the fella that was project manager for Internet Explorer when it could still be called a browser ;-) The Myths of Innovation is very easy to read, funny and has some food for thought. It dissects a bunch of myths about innovation and innovators, [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s the title of a really good book by <a href="http://www.scottberkun.com/">Scott Berkun</a>, the fella that was project manager for Internet Explorer when it could still be called a browser ;-) <a href="http://oreilly.com/catalog/9780596527051/">The Myths of Innovation</a> is very easy to read, funny and has some food for thought. It dissects a bunch of myths about innovation and innovators, points out typical difficulties and dangers that innovators face, and analyses why these myths are common, why people like them, and why they are so handy to refer to the history and reality of innovation, which is of course much more complex.</p>
<p>One chapter that made me think a lot was chapter 7: &#8220;Your boss knows more about innovation than you&#8221;. It explores the relation between (traditional) management and innovation, and claims that managers can work against innovation if they just try to increase efficiency and keep things under control. In that sense, quality assurance engineers can be like those project managers, so I wondered a lot about my role and my duties with regards to innovation. On the one hand, you do have to control things that are being done and be conservative to a certain extent. On the other hand, innovation is such an important part of an IT company (particularly if it&#8217;s Internet-related) that you really don&#8217;t want to risk blocking or stifling it.</p>
<p>Fortunately, it also explains how to keep the workplace open to innovation, including things like having toys and &#8220;funny&#8221; things at the office. It turns out that they&#8217;re not there to spoil the employees, but to provide an environment where people feel free to &#8220;think different&#8221; and are not afraid of new ideas or to say what they think.</p>
<p>All in all, I think it&#8217;s a great book. Recommended!</p>
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		<title>Google translate WTF?</title>
		<link>http://hcoder.org/2008/10/16/google-translate-wtf/</link>
		<comments>http://hcoder.org/2008/10/16/google-translate-wtf/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 20:21:00 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Other]]></category>
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		<description><![CDATA[Maybe that&#8217;s something you all already knew, and it&#8217;s just me that arrived late to the party, but this is hilarious. I hadn&#8217;t used Google Translate myself too much (if ever; can&#8217;t remember), but the other day someone mentioned some &#8220;funny&#8221; translations in some internal mailing list at Opera: The first translation is&#8230; not correct, [...]]]></description>
			<content:encoded><![CDATA[<p>Maybe that&#8217;s something you all already knew, and it&#8217;s just me that arrived late to the party, but this is hilarious. I hadn&#8217;t used Google Translate myself too much (if ever; can&#8217;t remember), but the other day someone mentioned some &#8220;funny&#8221; translations in some internal mailing list at Opera:</p>
<p>The first translation is&#8230; not correct, but somewhat close to the original. The Spanish text is &#8220;<span class="caps">SOY</span> <span class="caps">FELIZ</span> <span class="caps">PORQUE</span> <span class="caps">CONOCI</span> LA <span class="caps">VERDADERA</span> <span class="caps">AMISTAD</span>&#8221; (&#8220;I&#8217;m happy because I knew true friendship&#8221;) and the translation is &#8220;I AM <span class="caps">HAPPY</span> <span class="caps">KNOW</span> <span class="caps">WHY</span> <span class="caps">THE</span> <span class="caps">TRUE</span> <span class="caps">FRIENDSHIP</span>&#8221;. As I said, not really correct, but at least it&#8217;s somewhat close to the original. Check by yourself:</p>
<p><a href="http://translate.google.com/translate_t#es|en|SOY%20FELIZ%20PORQUE%20CONOCI%20LA%20VERDADERA%20AMISTAD">http://translate.google.com/translate_t#es|en|<span class="caps">SOY</span>%20FELIZ%20PORQUE%20CONOCI%20LA%20VERDADERA%20AMISTAD</a></p>
<p>If you add a couple of exclamation marks at the end, some strange things happen (only half of them are shown in the translation, as if they were escape characters or something). But the really hilarious thing is what happens when you add <strong>five</strong> of those:</p>
<p><a href="http://translate.google.com/translate_t#es|en|SOY%20FELIZ%20PORQUE%20CONOCI%20LA%20VERDADERA%20AMISTAD">http://translate.google.com/translate_t#es|en|<span class="caps">SOY</span>%20FELIZ%20PORQUE%20CONOCI%20LA%20VERDADERA%20AMISTAD!!!!!</a></p>
<p>!!!!!</p>
<p>In that case, Google Translate &#8220;translates&#8221; the same sentence to &#8220;<span class="caps">KNOW</span> <span class="caps">WHY</span> I AM <span class="caps">HAPPY</span> <span class="caps">THE</span> <span class="caps">REAL</span> <span class="caps">MURDER</span> !!!!!&#8221;. Maybe that means that for Spanish speaking people, friendship plus an adequate amount of enthusiasm means&#8230;. murder. Scary.</p>
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		<title>Comic hunting</title>
		<link>http://hcoder.org/2008/09/11/comic-hunting/</link>
		<comments>http://hcoder.org/2008/09/11/comic-hunting/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 21:31:00 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[buy]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[michael]]></category>
		<category><![CDATA[tmnt]]></category>
		<category><![CDATA[zulli]]></category>

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		<description><![CDATA[Some time ago (probably a couple of years) I learned about a couple of TMNT issues that I wanted to read. Yes, that means &#8220;Teenage Mutant Ninja Turtles&#8221;. I never thought I would want to read a TMNT comic, let alone paying for it, but there you go. The reason why I wanted to read [...]]]></description>
			<content:encoded><![CDATA[<p>Some time ago (probably a couple of years) I learned about a couple of <a href="http://en.wikipedia.org/wiki/Tmnt"><span class="caps">TMNT</span></a> issues that I wanted to read. Yes, that means &#8220;Teenage Mutant Ninja Turtles&#8221;. I never thought I would <em>want</em> to read a <span class="caps">TMNT</span> comic, let alone <em>paying</em> for it, but there you go. The reason why I wanted to read those issues were some amazing drawings by a very talented artist. Also, that apparently the story was much more &#8220;mature&#8221;. Presumably it just got the idea of four turtle-like creatures (anthropomorphising them in a somewhat natural way, a bit like <a href="http://en.wikipedia.org/wiki/Blacksad">Blacksad</a>), and he added some amazing art to support the story.</p>
<p>The problem was, I had forgotten about the title of the comic and the artist name&#8230; and I didn&#8217;t have the bookmark (if I had had <a href="http://www.opera.com/products/link/">Opera Link</a> at the time, that would not have happened; but I digress). So, a couple of weeks ago I got really obsessed with it, and I decided to look for it again. After a couple of hours to fruitless search, I finally found it. It was <a href="http://www.ninjaturtles.com/comics/books/souls-winter.htm">Soul&#8217;s Winter</a>, by the incredible Michael Zulli (<a href="http://www.michaelzulli.com/">official page</a>, <a href="http://en.wikipedia.org/wiki/Michael_Zulli">Wikipedia</a>), also author of &#8220;Delicate Creatures&#8221;, <a href="http://en.wikipedia.org/wiki/The_Puma_Blues">The Puma Blues</a> and some work on <a href="http://en.wikipedia.org/wiki/The_Sandman_(Vertigo)">The Sandman</a>. Have a look at the art in <a href="http://www.ninjaturtles.com/comics/mirage/volume01/36/36.htm">the</a> <a href="http://www.ninjaturtles.com/comics/mirage/volume01/31/31.htm">issues</a> <a href="http://www.ninjaturtles.com/comics/mirage/volume01/35/35.htm">themselves</a>.</p>
<p>Once I had the title of the comic, I started looking for it. Unfortunately, in the first couple of shops I tried, it was out of stock. Then I found it on <a href="http://www.hillcity-comics.com/">Hill City Comics</a>, and I decided to buy two more comics (<a href="http://en.wikipedia.org/wiki/India_Authentic">some weird Indian-God-themed ones</a>). The site doesn&#8217;t look completely professional to me, so I decided to pay via PayPal instead of giving my credit card number. However, I didn&#8217;t receive any information as to which address should I make the payment to. I waited for a couple of days just in case, and then I sent an e-mail, but it seems that the <span class="caps">SPAM</span> problems <a href="http://www.hillcity-comics.com/HELP.htm">they talk about</a> are really serious <code>;-)</code></p>
<p>I think I&#8217;ll pass on the telephone call, so I decided to just go to another shop. I won&#8217;t have the indian comics, but what the hell. The second shop I found is called <a href="http://www.marsimport.com/">MARSimport</a>, and it looks much more professional than the first one. Also, they have &#8220;From Cloud 99: Memories Part One&#8221; from <a href="http://en.wikipedia.org/wiki/Yslaire">Yslaire</a>, so I think that&#8217;ll compensate for the indian ones <code>;-)</code></p>
<p>I haven&#8217;t ordered yet, but I will soon. Wish me luck <code>:-)</code></p>
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		<title>Adventures in the Internet</title>
		<link>http://hcoder.org/2008/04/03/adventures-in-the-internet/</link>
		<comments>http://hcoder.org/2008/04/03/adventures-in-the-internet/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 19:14:00 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[ebay]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ico]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[opera]]></category>
		<category><![CDATA[operamini]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[twitter]]></category>

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		<description><![CDATA[It&#8217;s kind of funny. I created a twitter account many months ago. I never really used it, because I guess I didn&#8217;t see the point or something. During all that time, several people started &#8220;following&#8221; me (in twitter jargon), even if I had no content at all, nor plans to add any. Just today and [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s kind of funny. I created a twitter account many months ago. I never really used it, because I guess I didn&#8217;t see the point or something. During all that time, several people started &#8220;following&#8221; me (in twitter jargon), even if I had no content at all, nor plans to add any.</p>
<p>Just today and yesterday, three people added me, so I got kind of curious, and decided to login and have a look. I made a comment just today, about me finding it funny that so many people started &#8220;following&#8221; me, and someone replied. So I started &#8220;following&#8221; other people, and reading, and I have made a couple of more comments since. I&#8217;m not really sure I&#8217;m going to use it everyday, but now I have installed a really handy <a href="http://widgets.opera.com/widget/7206/">Opera widget for twitter</a>, so this might be &#8220;the start of a beautiful friendship&#8221;.</p>
<p>Alas, not just twitter, but I also started using eBay (and, to a certain extent, PayPal) this week. Why? Because I have been trying to find one of the greatest PlayStation 2 games ever made, <a href="http://en.wikipedia.org/wiki/Ico">Ico</a>. It&#8217;s quite hard to get in a shop nowadays, even second hand, because it&#8217;s an old game that wasn&#8217;t very successful when it was released. Now it&#8217;s a kind of <a href="http://en.wikipedia.org/wiki/Cult_video_games">cult game</a> that you&#8217;re better off finding in eBay or similar, hence my sudden interest in using eBay:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/vM8oHUZLbxk&#038;hl=es"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vM8oHUZLbxk&#038;hl=es" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Note that most of that is actually while being played, not videos. It looks like a film because it doesn&#8217;t have a <a href="http://en.wikipedia.org/wiki/HUD_(computer_gaming)"><span class="caps">HUD</span></a>.</p>
<p>I have to say that the eBay experience was satisfactory: it was really easy to find what I wanted, it was easy to bid (special mention to the automatic bidding system, which I didn&#8217;t know, that renders the old <em>bid monkeys</em> kind of obsolete), and I won the item, yay! For the maximum money I wanted to pay, but still. I did have a couple of really weird problems with PayPal when paying for it, but it finally worked.</p>
<p>Another thing that just happened to me today is that I realised (stupid me) that <a href="https://www.skandiabanken.no/">Skandiabanken</a> works like a charm in Opera. It was my fault for being so nazi with the cookies.</p>
<p>Finally, although not a website, I&#8217;m really amazed by the new <a href="http://www.operamini.com/beta/">Opera Mini 4.1 beta</a>. These guys have managed to make a really <em>awesome</em> browser that works in any crappy mobile phone (and that means working around stupid limitations and bugs of tons of different models). Kudos to them!</p>
<p><object width="420" height="257"><param name="movie" value="http://www.dailymotion.com/swf/x4x8n7&#038;v3=1&#038;related=0"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.dailymotion.com/swf/x4x8n7&#038;v3=1&#038;related=0" type="application/x-shockwave-flash" width="420" height="257" allowFullScreen="true" allowScriptAccess="always"></embed></object></p>
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