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	<title>HCoder.org &#187; Work</title>
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		<title>My experience writing Opera extensions</title>
		<link>http://hcoder.org/2011/07/09/my-experience-writing-opera-extensions/</link>
		<comments>http://hcoder.org/2011/07/09/my-experience-writing-opera-extensions/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 10:55:29 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Computers]]></category>
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		<guid isPermaLink="false">http://hcoder.org/?p=989</guid>
		<description><![CDATA[Apart from a couple of widgets, I have written two Opera extensions. The first was Show Filtered Content, a proof of concept of how to use the Opera Link API, and OAuth in  general, from Javascript. Now, due to a couple of coincidences (isn&#8217;t life all about that?), I decided to write Meme Smileys: a [...]]]></description>
			<content:encoded><![CDATA[<p>Apart from a <a href="http://widgets.opera.com/author/zoso/">couple of widgets</a>, I have written two Opera extensions. The first was <a href="https://addons.opera.com/addons/extensions/details/show-filtered-content/">Show Filtered Content</a>, a proof of concept of how to use the <a href="http://dev.opera.com/articles/view/introducing-the-opera-link-api/">Opera Link API</a>, and OAuth in  general, from Javascript. Now, due to a couple of coincidences (isn&#8217;t life all about that?), I decided to write <a href="https://addons.opera.com/addons/extensions/details/meme-smileys/">Meme Smileys</a>: a very silly extension to turn text smilies into small pictures taken from popular memes like the <a href="http://knowyourmeme.com/memes/rage-guy-fffuuuu">rage guy</a> and such. It&#8217;s my own version of a Chrome extension I had seen. Partly I wrote it because I wanted to have it, partly for the lulz, partly to learn a bit more Javascript, and partly to use <a href="http://pivotal.github.com/jasmine/">Jasmine</a> more. The surprising thing was that writing such a trivial, small extension did teach me a couple of things:</p>
<ol>
<li>The <a href="https://developer.mozilla.org/en/DOM/NodeIterator">NodeIterator</a>/<a href="https://developer.mozilla.org/en/DOM/NodeFilter">NodeFilter</a> Javascript API. I ended up not using it for the extension, but it&#8217;s good to know.</li>
<li>The DOM event &#8220;DOMNodeInserted&#8221;, very useful when you want to do some work based on new elements &#8220;appearing&#8221; on the page (as it&#8217;s more and more common).</li>
<li>Javascript regular expression lookahead/lookbehind. The latter, which I needed, is not supported by Javascript, so I had to use a <a href="http://blog.stevenlevithan.com/archives/mimic-lookbehind-javascript">lookbehind mimicking trick/workaround</a> to get what I wanted.</li>
<li>It gave me a bit more experience in Test-Driven Development. Which reminds me: if you are interested in Javascript and TDD and you happen to understand some Norwegian, have a look at the excellent <a href="http://www.zombietdd.com/">zombietdd</a> screencast series!</li>
</ol>
<p>As always, the code is on <a href="https://github.com/emanchado/MemeSmileys">GitHub</a>, so you can read it, fork it, make your own extension based on it or whatever you want.</p>
<p><strong>EDIT:</strong> I forgot to mention that the meme smiley extension got quite popular because it was <a href="http://my.opera.com/chooseopera/blog/2011/07/04/obviously-the-best-extension-ever">featured</a> in the <a href="http://my.opera.com/chooseopera/">Choose Opera</a> blog (<a href="http://my.opera.com/chooseopera/blog/2011/07/07/know-your-meme-smileys">twice</a>!) and then &#8220;<a href="https://addons.opera.com/addons/extensions/?adbox=0&amp;order=recommended&amp;language=any">recommended</a>&#8221; in the <a href="https://addons.opera.com/addons/extensions/">Opera extensions</a> homepage :-D</p>
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		<title>GTAC (two months late)</title>
		<link>http://hcoder.org/2011/01/05/gtac-two-months-late/</link>
		<comments>http://hcoder.org/2011/01/05/gtac-two-months-late/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 22:21:56 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Computers]]></category>
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		<guid isPermaLink="false">http://hcoder.org/?p=692</guid>
		<description><![CDATA[It&#8217;s been more than two months since the GTAC and I never wrote anything about it in this blog, so I thought I&#8217;d write some words so I could cross it off my to-do list. As you can imagine, the conference was great. It was my first big conference and my first time outside of [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been more than two months since the GTAC and I never wrote anything about it in this blog, so I thought I&#8217;d write some words so I could cross it off my to-do list.</p>
<p>As you can imagine, the conference was great. It was my first big conference and my first time outside of Europe, so it was doubly exciting for me. And even though there were many interesting talks, meeting all that bunch of testing nerds was much better. It shows that Google really worked hard to make people socialise.</p>
<p>But let&#8217;s start from the beginning. Probably around a year ago now I had written a talk about testability that I had submitted to <a href="http://www.eurostarconferences.com/conferences/2010.aspx">EuroSTAR 2010</a>, but had been rejected. That had been my third rejection I believe, so I started losing hopes that I&#8217;d ever speak at an international conference. However, relatively shortly after being rejected <a href="http://googletesting.blogspot.com/2010/04/google-test-automation-conference-2010.html">Google announced this year&#8217;s event</a>, and the theme was &#8220;Test to testability&#8221;, so I said &#8220;what the hell!&#8221;.</p>
<p>They said from the start that it would be invitation-only, meaning you had to apply even for simply <em>attending</em>. That was actually pretty cool, because the idea was that Google would choose the attendees, and once selected and notified, those attendees would <em>vote for each other&#8217;s talks </em>to decide what the program would be. It would also mean that attendees would be chosen because they had something interesting to add to the conference, not simply money to pay the registration fee.</p>
<p>And one day, right before leaving for a short vacation, I received the news that I had been chosen to attend. At that point, of course, I had no idea if I would actually talk, but just attending was awesome and I was really happy and a bit surprised (I was going to a conference! in India!). A couple of days later I received a lot of proposed talks to rate. That was pretty exciting, and seeing a lot of very interesting topics was kind of cool, because it was so promising, but also a bit discouraging, because I thought the chances of getting chosen were pretty low. Still I didn&#8217;t lose all hope, and when the deadline came, I was notified that I had been chosen to talk. At that point I was pretty surprised, but when I kept reading and saw that there were only <strong>8</strong> talks selected (+ 3 keynotes), <em>then</em> I was pretty shocked.</p>
<p>The rest of the story you don&#8217;t have to imagine, because in the typical Google fashion, all the <a href="http://www.gtac.biz/videos">conference material</a> is available on the website (both videos and slides). As I imagine that the conference page link will break sooner or later, I&#8217;ll just give you the <a href="http://www.youtube.com/view_play_list?p=1242F05D3EA83AB1">official GTAC 2010 YouTube playlist</a>. My favourite talks were (in order of appearance):</p>
<ul>
<li><a href="http://www.youtube.com/watch?v=13oE_7SVGoQ&amp;p=1242F05D3EA83AB1">Twist, A Next Generation Functional Testing Tool</a> &#8211; really nice tool and very good demo, although not being open source and being for Eclipse was kind of a let down</li>
<li><a href="http://www.youtube.com/watch?v=oX-0Mt5zju0&amp;p=1242F05D3EA83AB1">The Future of Front-End Testing</a> &#8211; kind of everything a professional QA Engineer should know about front-end testing, but it&#8217;s not always the case; I thought it was kind of basic, but it was a useful reminder and listening to Simon Stewart is just fun</li>
<li><a href="http://www.youtube.com/watch?v=K3q_y8H1ZTo&amp;p=1242F05D3EA83AB1">Flexible Design? Testable Design? You Don&#8217;t Have To Choose!</a> &#8211; great talk with unit testing tips/patterns; one of the nice things is that those patterns are not only for statically-typed languages</li>
<li><a href="http://www.youtube.com/watch?v=-MkyZG2Wa_E&amp;p=1242F05D3EA83AB1">Crowd Source Testing, Mozilla Community Style</a> &#8211; very nice talk about making the community help you testing complex products, with many examples and details</li>
</ul>
<p>I guess I should also mention &#8220;<a href="http://www.youtube.com/watch?v=5FuMYpoyPKg&amp;p=1242F05D3EA83AB1">Measuring and Monitoring Experience in Interactive Streaming Applications</a>&#8221; and &#8220;<a href="http://www.youtube.com/watch?v=cqwXUTjcabs&amp;p=1242F05D3EA83AB1">Turning Quality on its Head</a>&#8220;. The first, because I thought it was a cool story about how hard it is to find bugs that are important for users, but are vague and hard to reproduce. The second, mostly because of the tool that James shows off. You can see <a href="http://www.youtube.com/watch?v=cqwXUTjcabs&amp;p=1242F05D3EA83AB1#t=52m25s">screenshots and an explanation of it</a> from minute 52.</p>
<p>About my own talk, &#8220;<a href="http://www.youtube.com/watch?v=4CFj5thxYQA">Lessons Learned from Testability Failures</a>&#8220;, I was really worried that I was going to freak out and block on stage. After all, I was used to talking in front of 5, 10, 20 or maybe 30 people. Speaking in front of around 100 and knowing that I was being recorded for YouTube (and that a lot of people interested in the subject would watch those videos) was quite scary in itself. <em>And then</em> there was the other factor: I usually speak to people who (theoretically) know less than me about that concrete subject, but it wasn&#8217;t like that at all in this case. However, people there were so cool and friendly that I felt <em>less nervous</em> than I usually feel. Watching the video, I do look nervous the first minutes, but after the introduction and such it felt really good. Kudos to the organisation and the attendees for being so open, cool and friendly. Meeting all that crowd was clearly the best of going to be conference.</p>
<p>All in all, it was a great experience and I made a lot of contacts and friends, and I&#8217;m looking forward to attending another similar conference (maybe next year&#8217;s GTAC?). We&#8217;ll see.</p>
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		<title>Book Summary: Storytelling for UX (3/3)</title>
		<link>http://hcoder.org/2010/10/12/book-summary-storytelling-for-ux-33/</link>
		<comments>http://hcoder.org/2010/10/12/book-summary-storytelling-for-ux-33/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 19:11:07 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Book summaries]]></category>
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		<guid isPermaLink="false">http://hcoder.org/?p=534</guid>
		<description><![CDATA[And this is the last past of the summary of &#8220;Storytelling for UX&#8221; (first part, second part). In this last part I&#8217;ll cover the tips to create stories. At the end I&#8217;ll do a mini-review of the book and will add some extra comments. How to create a story Stories have four elements: audience, ingredients, [...]]]></description>
			<content:encoded><![CDATA[<p><em>And this is the last past of the summary of &#8220;Storytelling for UX&#8221; (<a href="http://hcoder.org/2010/10/10/book-summary-storytelling-for-ux-13/">first part</a>, <a href="http://hcoder.org/2010/10/11/book-summary-storytelling-for-ux-23/">second part</a>). In this last part I&#8217;ll cover the tips to create stories. At the end I&#8217;ll do a mini-review of the book and will add some extra comments.</em></p>
<h2>How to create a story<em> </em></h2>
<p>Stories have four elements: audience, ingredients, structure and medium.</p>
<h3>Audience</h3>
<p>There are two important relationships in stories: story-audience and you-audience. About the first, you want to include details that fill the gap, and also stories are a good way to make the audience see a different perspective by feeling it. Finally, endings are important. They should be memorable and settled (&#8220;take them home&#8221;).</p>
<h3>Ingredients</h3>
<p>See checklist on p. 209.</p>
<ul>
<li>Perspective. there isn&#8217;t a neutral POV in stories. Types of perspectives are realist (3rd person, &#8220;absent&#8221; author), confessional (focused on author experience) and impressionist (mixes descriptions of events with a strong structure). The last intends to spark ideas/actions and while they can have an ending, they might end with implicit question. An easy way to add perspective is letting the main character do the talking.</li>
<li>Characters. One of the reasons why UX stories are useful is because they add specificity and texture to the usually one-dimensional view of users. Also useful to highlight needs outside the mainstream. Tips to build characters: (1) choose (only) details that add meaning; (2) show, don&#8217;t tell (show in action instead of <strong>describing</strong> traits); (3) set up &#8220;hooks&#8221; that you can use later in the story; (4) leave room for imagination.</li>
<li>Context. Five types: physical (time, date, location, location scale), emotional (how characters feel), sensory (5 senses), historical (&#8220;when phones had dials&#8221;), memory (storyteller&#8217;s memory, flashbacks).</li>
<li>Imagery. Things that make us picture the story (example in p. 205). Don&#8217;t use too much!</li>
<li>Language. Tips: (a) speak in the language of the characters, (b) make the story active, (c) focus on telling the story, not describing, (d) don&#8217;t judge characters, context or events.</li>
</ul>
<h3>Structure/plot</h3>
<p>Structure is the framework/skeleton of the story. Plot is the arrangement of the events. Strong structures help the audience, the author and the story (p. 215). See types of stories on p. 216. &#8220;Checklist&#8221; for good structure and plot on p. 235.</p>
<h3>Medium</h3>
<p>Four big media: oral (mind the gap to written, p. 243), written (make the point explicit, keep it short, make use of cultural cues as in p. 253), visual (comics and storyboards work, see p. 258-260), multimedia/video.</p>
<p>See tips on how to integrate stories in reports on p. 265 and p. 266. See strong sides of different media on p. 272.</p>
<h2>Mini-review and conclusions</h2>
<p>I quite liked the book, although I admit that the last part (the one summarised in this post) was a bit disappointing. I guess it&#8217;s hard to give tips about something as complex as creating a story, in a book. The book has a very clear structure and it&#8217;s easy to follow and read, which helps in figuring out what to read, what to skim and what to leave for later.</p>
<p>Another thing that really struck me while reading the book (the second book I read following the tips from &#8220;<a href="http://pne.people.si.umich.edu/PDF/howtoread.pdf">How to Read a Book</a>&#8220;) is how <em>little</em> I used to understand of the books I read. I now go through the book three times: one to get an idea of the structure and the most interesting parts, one to read the content, and one to review and make a summary. So even while I was reading it for the last time, I made sense of things that I hadn&#8217;t realised while reading the book (and that was after knowing the structure, knowing what to expect from each chapter, and having made some preliminary notes!). Not only that, but I also feel that I&#8217;m much more critical with what I read and I compare it much more with what I think myself.</p>
<p>If you aren&#8217;t doing it already, I strongly recommend that you give those tips a try&#8230;</p>
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		<title>Book Summary: Storytelling for UX (2/3)</title>
		<link>http://hcoder.org/2010/10/11/book-summary-storytelling-for-ux-23/</link>
		<comments>http://hcoder.org/2010/10/11/book-summary-storytelling-for-ux-23/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 20:42:39 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
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		<guid isPermaLink="false">http://hcoder.org/?p=529</guid>
		<description><![CDATA[This is the second (and longest) part of my summary of &#8220;Storytelling for UX&#8221; (see the first part). It will cover how to fit stories and storytelling into the UX design process. There shouldn&#8217;t be &#8220;a storyteller&#8221; in the team, as many as possible should be familiar with the technique. Prototypes based on stories allow [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the second (and longest) part of my summary of &#8220;Storytelling for UX&#8221; (see <a href="http://hcoder.org/2010/10/10/book-summary-storytelling-for-ux-13/">the first part</a>). It will cover how to fit stories and storytelling into the UX design process.</em></p>
<p>There shouldn&#8217;t be &#8220;a storyteller&#8221; in the team, as many as possible should be familiar with the technique. Prototypes based on stories allow exploration of new ideas, esp. if they&#8217;re big changes.</p>
<p>There are several parts of the UX process were stories are useful:</p>
<ul>
<li>Collecting input from users. You&#8217;re already hearing those stories. Do it consciously.</li>
<li>Exploring user research and other data. Summary of hard data.</li>
<li>Experimenting with design ideas. See stories that help launch a design discussion (type) and the role &#8220;spark new ideas&#8221;.</li>
<li>Testing designs. They can evaluate if you have stayed true to original needs and if they will work with real users.</li>
</ul>
<h3>Collecting input</h3>
<p>Being in the user work environment helps noticing things people don&#8217;t mention. When you just arrive, everything is unfamiliar. Take notes <strong>then</strong>. If you can&#8217;t talk to your users, you can get some limited info from: search/server logs, customer service records, people who do training and sales demos, market research and satisfaction surveys.</p>
<p>Getting people in groups can help make people talk (build on each other). Also asking people to recall specific events is really useful.</p>
<p>Tip: be open to tangents, but don&#8217;t waste too much time in them if you don&#8217;t see value. Also, a user avoiding talking about what you want is information, too.</p>
<p>Tip: Use a structure for the interview (first closed questions, then open), see p. 82. Try to have the interview in the context the product will be used.</p>
<h3>Selecting stories</h3>
<p>Characteristics of good stories:</p>
<ul>
<li>Heard from more than one source</li>
<li>With action detail</li>
<li>Make user data easy to understand</li>
<li>Illustrate an aspect the UX team is interested in</li>
<li>Surprise or contradict common beliefs</li>
</ul>
<p>They should help explain something about UX beyond data, bring data to life. They should also connect with other stories and <strong>resonate</strong>, leading to action.</p>
<h3>Experimenting with design ideas</h3>
<p>Three possible uses of stories: brainstorming, concept and specification. When no user research is available, you can brainstorm to create user stories. See a good technique/game for it on page 111.</p>
<p>When you do have user research, you can develop those stories. For that, some rules: (1) defer judgement, (2) encourage wild ideas and (3) build on the ideas of others. See adaptation of the game for this case, p. 118. Concept stories should include: (a) focus on activity set in a specific context, (b) description of motivations that trigger action, (c) describe the characters well enough to set them in context.</p>
<p>Specification stories are useful to summarise results. They are <strong>included</strong> in specs. They keep the real-world context available for reference.</p>
<h3>Testing/evaluating designs</h3>
<p>Three uses of stories: create scenarios/tasks for usability testing, serve as guide for expert reviews, and quality testing.</p>
<p>If in usability testing you ask the user <strong>first</strong> what her interests are, you can turn that story into a usability test task.</p>
<p>Stories and personas from them are very useful to set a context for expert reviews. Give each expert a persona and make them try to complete a task from that persona POV.</p>
<p>[I didn't really get the "quality testing" part, whatever that means, so I don't have notes about it]</p>
<h3>Sharing stories</h3>
<p>When communicating with people, stories get the audience attention, set context and inspire action.</p>
<p>Listening exercises make you understand your audience, and make them understand how diverse/similar they are.</p>
<p>There are three typical types of audiences:</p>
<ol>
<li>Strategic leaders: generate and maintain a common vision (p. 143). Things that work for them: identify point of pain <strong>and</strong> offer a solution, identify gap in market and show how to fill, show new approach by reconfiguring common/existing components, and identify UX trends and show impact on business.</li>
<li>Managers: have a mission and have to make decisions (p. 146). Don&#8217;t have time to spare, prefer short meetings to brainstorming sessions. If you bring bad news, show why it&#8217;s important to care. Don&#8217;t go into much detail.</li>
<li>Technical experts: implement a vision (p. 149). Can be difficult to reach them with stories, esp. if not grounded in details. Tips: (a) use representative characters and situations and be ready to back up with hard data, (b) make the action of the story specific and tangible, (c) keep the story on track, (d) use technical terminology accurately.</li>
</ol>
<p>And that was the end of this part of the summary. In the next and last post I&#8217;ll cover the tips about creating stories and will write some sort of mini-review and conclusions.</p>
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		<title>Book Summary: Storytelling for UX (1/3)</title>
		<link>http://hcoder.org/2010/10/10/book-summary-storytelling-for-ux-13/</link>
		<comments>http://hcoder.org/2010/10/10/book-summary-storytelling-for-ux-13/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 14:35:05 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Book summaries]]></category>
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		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://hcoder.org/?p=521</guid>
		<description><![CDATA[This is book is the first book chosen for Oslo&#8217;s UX book club. It was a quite interesting book about using stories and storytelling techniques in different steps of the User Experience design process. The following is the first part of my (long) summary of the book. The summary is mostly intended to remind me [...]]]></description>
			<content:encoded><![CDATA[<p>This is book is the first book chosen for <a href="http://uxbookclub.org/doku.php?id=oslo">Oslo&#8217;s UX book club</a>. It was a quite interesting book about using stories and storytelling techniques in different steps of the User Experience design process. The following is the first part of my (long) summary of the book. The summary is mostly intended to remind me things I read, but probably/hopefully it will be interesting and useful to others. As the book is more or less divided in four parts (introduction, listening, how to fit stories in the process and how to create a story), I&#8217;ll cover the introduction and the notes on listening in this post, and will leave the other two parts to other posts. <strong>Edit:</strong> see parts <a href="http://hcoder.org/2010/10/11/book-summary-storytelling-for-ux-23/">two</a> and <a href="http://hcoder.org/2010/10/12/book-summary-storytelling-for-ux-33/">three</a>.</p>
<h2>Introduction (chapters 1-2)</h2>
<p>Stories help keeping people at the center (p. 2). There are different types of stories (p. 5):</p>
<ul>
<li>Those that describe context/situation: describe the world today. Not only sequence of events, but also <strong>reasons</strong> and <strong>motivations</strong>.</li>
<li>Those that illustrate problems: show a problem that a new product or design change can fix. They should describe it in a way that opens the door for brainstorming.</li>
<li>Those that help launch a design discussion: starting point for a brainstorming session. Enough detail to make sense but leave room for the imagination.</li>
<li>Those that explore a design concept: explain/explore idea or concept and its implications for the experience. Helps <strong>shape</strong> the design by showing it in action.</li>
<li>Those that prescribe the result of a new design: describe the world as it will be in more detail. Similar to the 1st, but describe a user experience that doesn&#8217;t exist yet.</li>
</ul>
<p>Interesting quote in page 10, with the message &#8220;until you hear a story, you can&#8217;t understand the experience&#8221;.</p>
<p>Stories are interactive, change with the audience (p. 14). They also not only describe actions, but add context and why (motivation). There is a fine line with how many detail to include in motivation, because of shared cultural understanding and other things (p. 17, 19).</p>
<p>Stories have different <strong>roles</strong>:</p>
<ul>
<li>Explain: give context and sensory experience, not just events. This is different from use-cases.</li>
<li>Engage the imagination: surpass linear logic and evoke new ideas.</li>
<li>Spark new ideas: as we fill in the gaps, we can hint details but let people come up with their own ideas.</li>
<li>Create a shared understanding.</li>
<li>Persuade.</li>
</ul>
<p>In any case, stories are not &#8220;made up&#8221;: they&#8217;re based on data.</p>
<h2>Listening (chapter 3)</h2>
<p>Really listening to users (e.g. in interviews and such) gives you access to a lot of info you can&#8217;t get anywhere else. Open questions are very important for this. Giving time to answer sometimes gives people time for second thoughts (not just what they think you want to hear), which has more value than the first reply. Also, pay attention to the context, people forget to mention &#8220;obvious&#8221; (for them) everyday facts.</p>
<p>Practising active listening is very important, see the following links:</p>
<ul>
<li><a href="http://sklatch.net/thoughtlets/listen.html">Eight barriers to effective listening</a></li>
<li><a href="http://powertochange.com/students/people/listen/">10 Tips to Effective &amp; Active Listening Skills</a></li>
</ul>
<p>And that&#8217;s it for the first part. Stay tuned for the rest of the summary.</p>
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		<title>From pseudo-code to code</title>
		<link>http://hcoder.org/2010/08/10/from-pseudo-code-to-code/</link>
		<comments>http://hcoder.org/2010/08/10/from-pseudo-code-to-code/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 20:45:16 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Computers]]></category>
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		<category><![CDATA[automated tests]]></category>
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		<category><![CDATA[testing]]></category>
		<category><![CDATA[tests]]></category>

		<guid isPermaLink="false">http://hcoder.org/?p=416</guid>
		<description><![CDATA[This post is probably not about what you&#8217;re thinking. It&#8217;s actually about automated testing. Different stuff I&#8217;ve been reading or otherwise been exposed to in the last weeks has made me reach a sort of funny comparison: code is (or can be) like science. You come up with some &#8220;theory&#8221; (your code) that explains something [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is probably not about what you&#8217;re thinking. It&#8217;s actually about automated testing.</em></p>
<p>Different stuff I&#8217;ve been reading or otherwise been exposed to in the last weeks has made me reach a sort of funny comparison: code is (or can be) like science. You come up with some &#8220;theory&#8221; (your code) that explains something (solves a problem)&#8230; and you make sure you can <em>measure</em> it and <em>test</em> it for people to believe your theory and build on top of it.</p>
<p>I mean, something claiming to be science that can&#8217;t be easily measured, compared or peer-reviewed would be ridiculous. Scientists wouldn&#8217;t believe in it and would certainly not build anything on top of it because the foundation is not reliable.</p>
<p>I claim that software should be the same way, and thus it&#8217;s ridiculous to trust software that doesn&#8217;t have a good test suite, or even worse, that may not even be particularly testable. Trusting software without a test suite is not <em>that</em> different from taking the word of the developer that it &#8220;works on my machine&#8221;. Scientists would call untested science <em>pseudo-science</em>, so <em>I</em> am tempted to call code without tests <em>pseudo-code</em>.</p>
<p>Don&#8217;t get me wrong: sure you can test by hand, and hand-made tests are useful and necessary, but that only proves that the exact code you tested, without any changes, works as expected. But you know what? <em>Software changes all the time</em>, so that&#8217;s not a great help. If you don&#8217;t have a way to <strong>quickly</strong> and <strong>reliably</strong> measure how your code behaves, <em>every time you make a change</em> you are taking a leap of faith. And the more leaps of faith you take, the less credible your code is.</p>
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		<title>Faster than the fastest</title>
		<link>http://hcoder.org/2010/07/05/faster-than-the-fastest/</link>
		<comments>http://hcoder.org/2010/07/05/faster-than-the-fastest/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 21:08:48 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Computers]]></category>
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		<guid isPermaLink="false">http://hcoder.org/?p=395</guid>
		<description><![CDATA[These are interesting times in the browser world: not only there are more browsers than ever, but now even Internet Explorer is starting to become competitive again, so in a year or two it might not even be safe to assume that every other browser is better. Go figure. So anyway, recently Opera released 10.60, [...]]]></description>
			<content:encoded><![CDATA[<p>These are interesting times in the browser world: not only there are more browsers than ever, but now even Internet Explorer is starting to become competitive again, so in a year or two it might not even be safe to assume that every other browser is better. Go figure.</p>
<p>So anyway, recently Opera released 10.60, which is awesome news because finally Linux has a modern stable release, because of the amount of new eye candy in the UI, the new supported web standards (like Geolocation or WebM video, yay!) and&#8230; because of the amazing speed (&#8220;<a href="http://www.youtube.com/watch?v=zaT7thTxyq8">much faster than a potato</a>&#8220;).</p>
<p>On Saturday, DailyTech published an <a href="http://www.dailytech.com/Opera+106+The+Worlds+Fastest+Stable+Browser+Tested+vs+IE+9/article18909.htm">article comparing the speed of several browsers</a>, Opera 10.60 included. Obviously the conclusion was that Opera is the fastest (I wouldn&#8217;t link to <em>that</em> article from <em>this</em> post if it wasn&#8217;t the case, would I? :-P), and shortly after reading that, I came across this hilarious video that sort of follows up on that:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/hUiq__WrO6w&amp;hl=es_ES&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/hUiq__WrO6w&amp;hl=es_ES&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I mean, the video even mentions <a href="http://www.opera.com/link/">Opera Link</a>, I <em>have</em> to like it :-P (although yeah, the claim is not correct, Chrome does have something similar). My favourite quotes are:</p>
<ul>
<li>&#8220;You promised innovation, but look at Opera!&#8221;</li>
<li>&#8220;Maybe Opera is hiring&#8221;</li>
</ul>
<p>And the second reminded me that yes, <a href="http://www.opera.com/company/jobs/opening/184/">we are hiring</a>!</p>
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		<title>Video editing woes</title>
		<link>http://hcoder.org/2010/06/19/video-editing-woes/</link>
		<comments>http://hcoder.org/2010/06/19/video-editing-woes/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 21:07:33 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Computers]]></category>
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		<guid isPermaLink="false">http://hcoder.org/?p=374</guid>
		<description><![CDATA[Google Test Automation Conference. In India. Sounds great, doesn&#8217;t it? That&#8217;s what I thought too, so I applied. For that, though, I had to shoot not only one, but two videos: one explaining the full-length talk I wanted to present, and a video of a lightning talk. As both of them were related to talks, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gtac.biz/">Google Test Automation Conference</a>. In India. Sounds great, doesn&#8217;t it? That&#8217;s what I thought too, so I applied. For that, though, I had to shoot not only one, but two videos: one explaining the full-length talk I wanted to present, and a video of a lightning talk. As both of them were related to talks, I figured they&#8217;d be much better off having the slides on the video when they were referenced. That way the videos would be easier to follow and wouldn&#8217;t be just a boring static shot.</p>
<p>But that meant I had to edit video. Which I had never done before. And I figured it wouldn&#8217;t be trivial if I only wanted to use Free Software tools under Linux. I was partly wrong, because after looking around a bit I found <a href="http://www.openshotvideo.com/">OpenShot</a>, which I found pleasant enough to use (at least for my very basic, very limited needs). <em>However</em>, the final footage I used made OpenShot export <em>corrupted</em> videos. I know it was something specific to that source video (a MOV format, H.264 codec, EPICly HD resolution (1920&#215;1080) video) because I had tried to do exactly the same things with earlier, lower-resolution, MPEG-format takes, and it had worked like a charm.</p>
<p>In any case, I was sort of fucked because I couldn&#8217;t get the final edited video out, so I had to resize it and change the format somehow. I won&#8217;t list here everything I tried (that includes trying to download and use <em>several</em> programs on Windows, as well as using mencoder on Linux), but after a very long and frustrating process, only ffmpeg did the trick for me. My first attempt with ffmpeg did export the video, but with <em>awful</em> quality. After looking around a bit, I found what worked for me:</p>
<blockquote><p>ffmpeg -i original.mov -s hd720 -b 3200k resized.mpeg</p></blockquote>
<p>The trick to get a decent result was forcing the bitrate (&#8220;-b&#8221; option), which will hopefully help someone in need. Meanwhile, I&#8217;m going to stop typing so I can go back to crossing my fingers to get picked for GTAC ;-)</p>
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		<title>Arepa &#8211; Apt REPository Assistant</title>
		<link>http://hcoder.org/2010/03/22/arepa-apt-repository-assistant/</link>
		<comments>http://hcoder.org/2010/03/22/arepa-apt-repository-assistant/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 19:04:14 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Debian]]></category>
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		<guid isPermaLink="false">http://hcoder.org/?p=310</guid>
		<description><![CDATA[For some time now I had been frustrated by the tools to manage APT repositories. The only ones I knew of either covered too little (only adding/removing packages from a repository and such, like reprepro) or were way too complex (like the official tools used by Debian itself). Maybe/probably I&#8217;m a moron and I just [...]]]></description>
			<content:encoded><![CDATA[<p>For some time now I had been frustrated by the tools to manage APT repositories. The only ones I knew of either covered too little (only adding/removing packages from a repository and such, like reprepro) or were way too complex (like the official tools used by <a href="http://debian.org/">Debian</a> itself). Maybe/probably I&#8217;m a moron and I just didn&#8217;t know of some tool that would solve all my problems, but now it&#8217;s kind of late ;-) And before you say it, no, Launchpad is <em>not</em> what I was looking for as far as I understand it.</p>
<p>So I started to work on my own suite of tools for it, and recently I decided to release what I&#8217;ve done so far. It&#8217;s by no means complete, but it&#8217;s very useful for me and I thought it would be useful for others. And, with a bit of luck, someone will help me improving it.</p>
<p>So what is it? <a href="http://search.cpan.org/~opera/Arepa-0.74/lib/Arepa.pm">Arepa</a> (it stands for &#8220;Apt REPository Assistant&#8221;, but obviously I called it like that after the <a href="http://en.wikipedia.org/wiki/Arepa">yummy Venezuelan sandwiches</a>) is a suite of tools that allow you to manage an APT repository. It contains two command-line tools and a web interface, and its main features are:</p>
<ul>
<li>Manages the whole process after a package arrives to the upload queue: from approving it to re-building from source to signing the final repository.</li>
<li>It allows you to &#8220;approve&#8221; source packages uploaded to some &#8220;incoming&#8221; directory, via a web interface.</li>
<li>It only accepts source packages, and those are re-compiled automatically in the configured autobuilders. It can even &#8220;cross-compile&#8221; for other distributions (treated like <a href="http://wiki.debian.org/binNMU">binNMUs</a>).</li>
<li>Far from reinventing (many) wheels, it integrates tools like <a href="http://mirrorer.alioth.debian.org/">reprepro</a>, <a href="http://www.gnupg.org/">GPG</a>, <a href="http://samba.anu.edu.au/rsync/">Rsync</a>, <a href="http://code.erisian.com.au/Wiki/debootstrap">debootstrap</a> and <a href="http://alioth.debian.org/projects/buildd-tools/">sbuild</a> so you don&#8217;t have to learn all about them.</li>
</ul>
<p>The approval via some web interface was actually sort of the driving force for the project. One of my pet peeves was that there wasn&#8217;t an easy way to have an upload queue and easily approve/reject packages with the tools I knew. From what I had seen, the tools were either for &#8220;single person&#8221; repositories (no approval needed because the package author is the owner of the repository) or full-blown distribution-size tools like dak and such. My use-case, however, is the following:</p>
<ul>
<li>You have an installation of Arepa for an entire organisation (say, a whole company or a big department).</li>
<li>People inside that organisation upload packages to the upload queue (possibly using dput; the point is, the end up in some directory in the machine hosting Arepa).</li>
<li>Someone (or a small group of people) are the &#8220;masters&#8221; of the repository, and they&#8217;ll have access to the web interface. From time to time they check the web UI, and they&#8217;ll approve (or not) the incoming source packages.</li>
<li>If they&#8217;re approved, the source will be added to the repository and it&#8217;ll be scheduled for compilation in the appropriate combination(s) of architectures and distributions.</li>
<li>A cronjob compiles pending packages every hour; when the compilation is successful, they&#8217;re added to the repository.</li>
<li>At this point, the repository hosted by the Arepa installation has the new packages, but you probably want to serve the repository from a different machine. If that&#8217;s the case, Arepa can sync the repository to your production machine with a simple command (&#8220;arepa sync&#8221;).</li>
</ul>
<p>I imagine that a lot of people have the same need, so I uploaded all the code to CPAN (you can see it with the rest of the <a href="http://search.cpan.org/~opera/">contributions by Opera Software</a>). Sadly there&#8217;s a <a href="https://rt.cpan.org/Public/Bug/Display.html?id=55706">silly bug</a> in the released code (I wanted to release ASAP to be able to focus on other things, and I ended up rushing the release), but it has both a workaround and a patch. So, please give it a try if you&#8217;re interested and tell me if you would like to contribute. I haven&#8217;t released the code in GitHub or similar yet, but I&#8217;ll probably do if there&#8217;s interest.</p>
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		<title>Link&#246;ping trip</title>
		<link>http://hcoder.org/2009/09/13/linkoping-trip/</link>
		<comments>http://hcoder.org/2009/09/13/linkoping-trip/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 21:43:00 +0000</pubDate>
		<dc:creator>emanchado</dc:creator>
				<category><![CDATA[Debian]]></category>
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		<category><![CDATA[linköping]]></category>
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		<guid isPermaLink="false"></guid>
		<description><![CDATA[I spent the whole last week (or this week; after all it&#8217;s Sunday&#8230; and Sunday is obviously the last day of the week, not the first, right?) in Linköping, Sweden. The idea was repeating some Debian course I gave here in Oslo, giving two more talks about automated testing since I was there anyway, and [...]]]></description>
			<content:encoded><![CDATA[<p>I spent the whole last week (or <em>this</em> week; after all it&#8217;s Sunday&#8230; and Sunday is obviously the <em>last</em> day of the week, not the <em>first</em>, right?) in <a href="http://en.wikipedia.org/wiki/Linköping">Linköping</a>, Sweden. The idea was repeating some Debian course I gave here in Oslo, giving two more talks about automated testing since I was there anyway, and attend two more talks. It was lots of fun, partly thanks to my &#8220;host&#8221; (thanks Gerald!), and surprisingly I found a bunch of things that seemed plain weird to me&#8230; or at least quite different from Oslo.</p>
<p>The talks themselves went pretty good I think, although I&#8217;d have preferred more people attending. I guess it was normal that there were less people than I&#8217;m used to, since the Linköping office is much smaller. But anyway. The Debian course went quite well and some people got started packaging stuff almost right away. The other talks were an introduction to automated testing (advocacy and arguments for it, advice, basic examples and small rant about a different kind of QA), which went ok, and an entry-level talk about unit testing in Python (thanks Ask and Batiste for the information and reviewing the slides!), which went very well. I&#8217;ll try to get the slides for all the talks available somewhere.</p>
<p>About the city itself, it&#8217;s a charming little part of Sweden where:</p>
<ul>
<li>Restaurants have <strong>insanely</strong> different prices for food whether it&#8217;s for lunch or dinner. Typical prices for lunch are 80 <span class="caps">SEK</span> (around 8 <span class="caps">EUR</span>) and typical prices for dinner are around 250 <span class="caps">SEK</span> <em>just the main course</em>!</li>
<li>Restaurants usually serve some Swedish dish for lunch&#8230; and I mean every restaurant, meaning all the Greek, Vietnamese, etc. Considering &#8220;real&#8221; Swedish restaurants are very expensive, you usually go to those foreign cuisine ones when you actually want to eat Swedish food.</li>
<li>Restaurants typically have some salad (that you have to take yourself) while you wait for the food&#8230; and some coffee, tea and cookies (that obviously you have to take yourself) for the end.</li>
<li>Related to this, restaurants are usually very self-service. I thought service in Norway sucked, but boy was I wrong, at least there is <em>some</em> service. And: there were typically long but pretty-fast-moving queues, and there was this one place where you didn&#8217;t even get the food on the table after ordering at the bar; instead, you were given some gadget with some wireless receiver, and when your food was ready it&#8217;d beep so you knew you had to go to some special place and fetch your food. Is it really cheaper maintaining some gadgets than hiring a waiter? I guess so.</li>
<li>The restrictions on the amount of alcohol that can be bought outside the special Government booze stores are even harder than in Norway. You can only buy booze with up to 3.5% alcohol outside &#8220;<a href="http://en.wikipedia.org/wiki/Systembolaget">Systembolaget</a>&#8221;. Now <em>that</em> is sad. And I was complaining about Norway&#8217;s 5%.</li>
<li>Partly because of that (I assume/hope) the Swedish &#8220;cider&#8221; you get in Sweden is even sweeter and worse and the <em>Swedish</em> cider you get in Norway.</li>
<li>We went to this nice student pub&#8230; which was literally <em>for</em> students. They actually <em>checked</em> your student id, but each student could bring <em>one</em> non-student along. Once you were &#8220;identified&#8221; as a non-student-coming-with-a-student, you&#8217;d get a stamp on your hand so you wouldn&#8217;t have to bring along the student when you ordered again. Also, the place was so very slow it was <em>almost</em> funny. One of the good sides was that they had what I thought it was the only decent Swedish cider&#8230; but after checking just now, it seems it&#8217;s actually American. Bummer. And the name of it was funny too: &#8220;Hardcore Cider&#8221;.</li>
<li>Right before leaving the office on Friday there was a small gathering in the canteen (the &#8220;Friday Beer&#8221;), where they had a Dreamcast with one of the most awesome games I&#8217;ve seen in a long while: <a href="http://en.wikipedia.org/wiki/Typing_of_the_Dead">The Typing of the Dead</a>, a version of <a href="http://en.wikipedia.org/wiki/The_House_of_the_Dead_2">The House of the Dead 2</a> in which you kill the zombies by typing words that appear on the screen, instead of aiming and shooting with a gun:</li>
</ul>
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