Archives for Role-Playing Games

Tips for writing story-centric RPG scenarios

Inspired by similar articles I have read, I decided to give my two cents on writing scenarios for role-playing games. While I’m far from being an expert in the matter, let alone a half-decent writer, I have written several scenarios that seem to have clicked with some people. These are my principles when writing story-centric […]

New horror scenario: The Cultists

Finally Arcon is over and I can publish my latest scenario. Luckily, it was one of the three winners (second place) and I bought Fiasco companion with my gift card. It had nine players, which we split into three groups that played simultaneously thanks to the help of two extra narrators. The scenario is called […]

A year of Elm

It hasn’t quite been one year since I wrote the first post on Elm, but it’s not that far off and the title was clearer that way. In this time I have written three programs in Elm, each one more complex than the last: Client for the catalogs generated by cataloger. My RPG resources catalog […]

New horror RPG scenario

I finally had time to take all my notes for the last scenario I wrote and format them properly in a nice PDF so people can read it and enjoy it. It’s a horror scenario set in 1914 London, where the protagonists are suffragettes (the radical branch of the suffragist movement). The themes are oppression, feminism and […]

TypeScript and new pet project

Around two months ago I started a new pet project. As always, I built it partly to solve a problem, and partly to learn some new language or technology. The problem I wanted to solve was showing images and maps to players when playing table-top role-playing games (and, while at it, manage my music from the […]

Narrative games and social change

One of the reasons I like role-playing games is that they can be used to train empathy and think about the actions of others, and thus our own. I think imagining what others would do in a given situation is a healthy exercise that can make us understand people, including ourselves, a bit better. Perhaps […]

Pet projects

I’ve been writing several pet projects in the last months. I wrote them mostly to learn new languages, techniques or libraries, and I’m unsure as to how much I’ll use them at all. Not that it matters. All three are related to role-playing games. In case you’re interested: Character suite: a program to help create […]

My first Arcon

Arcon is a gaming event in Oslo with board games, card games, miniature games, role-playing games, and other activities, and I attended this festival for the first time this year. I was curious about attending such a festival, and I wanted to play some more RPGs and see how it was to play with people […]

Role-playing games and creative writing

Note: if you think RPGs = Dungeons and Dragons (or otherwise nerdy fantasy), go read “Role-Playing Games as a medium” first! I started being an RPG narrator as an adult not too long ago, and a whole world opened for me. Although I was convinced I wouldn’t have time to write my own scenarios (stories) […]

Role-playing games as a medium

Introduction Imagine if someone who had never watched films thought all films were like Fast & Furious. Or if someone who had never listened to music thought all music was like One Direction. Or the same with videogames and Call of Duty. This is similar to what happens to Role-Playing Games (from now on, “RPGs”). […]