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Deeds, not Words

If you have been following this blog for a long time, you might know that I’m a big fan of the suffragettes, the English radical suffragists led by Emmeline Pankhurst. I’m also obsessed with role-playing games, stories in general, and I like designing and making. You don’t have to be a genius to guess that I have made a story game about the suffragettes! It’s the first game I ever make.

The game is called Deeds, not Words, after their motto, and it’s a simple game for three players. It doesn’t need a narrator or Game Master, and it needs no preparation. It should last for 2-3 hours.

The idea behind it is to create three characters (three suffragettes) and come up with scenes of their daily life, or their work as activists for the women’s suffrage. The story is divided into 12 chapters in which the characters train and become better at different things, bond with each other, and fight against their opponents: the police, unjust laws, organisations that oppose the women’s suffrage, etc.

The game focuses on balance (the fight for women’s suffrage consisted of physical confrontations, stunts to outsmart the police with diversions and disguises, and effective communication; all this is reflected in the game) and collaboration. The mechanics should probably work well with any kind of activist group, but my version focuses on the suffragettes.

You can download Deeds, not Words from my story game website Hardcore Narrativist. And if you need any inspiration or want to learn more about the suffragettes, I recommend the excellent, freely available documentary No Man Shall Protect Us.