Book summary: See What I Mean (II)

This is the second half of my summary of “See What I Mean”, by Kevin Cheng. It covers from chapter 6 until the end. See the first half on this blog.

Laying out the comic

Once the script is ready, you sketch the comic storyboard to answers these questions:

Drawing and refining

Resources to make higher-quality art, faster:

Applying comics

Possible uses of comics:

It’s generally easier to get people to read comics than to read text descriptions of the same content.

Breaking Down the Barriers

When convincing bosses to approve the use of comics, there’s usually less resistance than what people think. That said, understand who you’re convincing and what arguments to use (eg. some designers think that comics take relatively little time compared to alternatives, or the evidence suggesting that words + pictures help in understanding and memory). Fidelity and polish in comics (and any other medium) needs to be higher for certain audiences, eg. bosses or corporate clients.

Useful templates and references

The appendix has ideas about how to show someone in front of a computer, interesting panels, gesture dictionary and a facial expression dictionary:

Facial expression dictionary